Specialist in gameplay programming, application architecture, and user experience.

3D Game Art

3D Game Art

My interest in game development was sparked by an interest in custom game art. The following is a collection of some of the various works produced during the time when I actively pursued custom asset development as a hobby.

 

 A mysterious and surreal setting. A castle and outlying villages float in the sky on the remnants of an exploded Earth. Tools used; Valve's Hammer Editor, rendered in Source Engine, Counter Strike Source. Originally developed for Addon DB's Mapping Contest #1, with theme "living on the edge", this map placed second. You can read about the contest here download the map here

map_skycastle_03.jpg

 A Japanese castle at night. Tools used; Valve's Hammer Editor, Adobe Photoshop (custom textures), rendered in GLDSRC Engine, Counter Strike 1.6. 


 The polluted metropolis of the future. A bridge connects two buildings and a ship passes by. Tools used; Valve's Hammer Editor, rendered in Source Engine, Half-Life 2. 


 A garden leads down to a Romanesque pool. Tools used; Valve's Hammer Editor, rendered in Source Engine, Counter Strike Source. 


 Storage crate model and texture. Tools used; 3DSMax, Photoshop, rendered in 3DSMax

 A strange discovery prompts the construction of a viewing platform. Tools used; Valve's Hammer Editor, rendered in Source Engine, Half-Life 2. 


 An underground bunker, slowly deteriorating, is used once again during a crisis. Electricity is supplied through a hap-hazard rigging of electric cables. Tools used; Valve's Hammer Editor, rendered in Source Engine, Custom Game. 


 In a dark future The London Underground lies in ruins. One station, saved from decay through use of hap-hazard buttresses and a roughly rigged electrical system waits for a special passenger. Tools used; Valve's Hammer Editor, 3DSMax, Adobe Photoshop (custom models and textures) , rendered in Source Engine, Custom Game. 


  Walkie-Talkie texture . Tools used; Photoshop, rendered in 3DSMax.